Last thursday, we had an informal game developer gathering at Mcdonalds, Midvalley.
Here's the brief roundup, complete with 2 photos, courtesy of
Yow Chuan.
Basically, its a gathering of wanna-be game developers still at the bottom of the game developer food chain, shooting questions after questions at two industry veterans: Robert Rice and Trey Ratcliff. Many thanks to Robert and Trey for sharing their industry experiences.
In the session, Trey shared something interesting about the mobile games industry. In the US, someone did a research on the American player statitics and habits of mobile games. Many would have guessed that most mobile gamers are male working adults aged between 20-30, playing while commuting or waiting for a bus.
We were all DARN wrong. Apparently, most mobile gamers are housewives between 30-50 years old, playing games sitting on their comfy couch. Right below that at second place, we have schoolgirls playing mobile games while their TVs(!) and computers(!) are on.
Although the mobile gamer statistics may differ in Malaysia, the results actually accurately describe casual gamers as the meat of the pie in the mobile games industry. Housewives and schoolgirls fit very well in the "casual gamers" category.
Many prominent marketing and sales figures have been hailing the coming age as the "women's age" as women slowly gain more buying power.If game developers were to capitalize on the lucrative women's market, with housewives and schoolgirls as focus groups, there would be games on infidelity, unhappy marriages, steamy romantic affairs and caped bandits who turn out to be exciting lovers. For the school girls, there will be games about prom queens, new shoes, puppy loves, senseless "i'm more popular than you" rivalries, and hunky football players.
In the market right now, there are games for children, games that obviously target blood thirsty male audiences, and sex neutral games(the sims, tetris) that traditionally sell very well, but how come there are virtually no games that targets the female audience?
Either its because game publishers do not want to venture into the unknown and face uncertainty, or there is a male game developer ego deep down within the majority male game developers.
"Our dream is to make fun games", or "our dream is to make fun games that will not put a dent to our ego"?