<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-8011955</id><updated>2009-02-21T10:14:26.637+08:00</updated><title type='text'>killarkai's GameWorld</title><subtitle type='html'>Views from the citizen and creator of game worlds</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default?start-index=26&amp;max-results=25'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>68</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8011955.post-111836926533572338</id><published>2005-06-10T10:06:00.000+08:00</published><updated>2005-11-11T13:38:54.456+08:00</updated><title type='text'>Moved</title><content type='html'>Blogging discontinued here. Proceed to www.killarkai.com.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111836926533572338?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111836926533572338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111836926533572338&amp;isPopup=true' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111836926533572338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111836926533572338'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/06/moved.html' title='Moved'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111553095479461666</id><published>2005-05-08T12:19:00.000+08:00</published><updated>2005-05-10T10:22:02.383+08:00</updated><title type='text'>Chinese Government 2 killarkai 1</title><content type='html'>Some may notice me slumping to another short blog nap lately, I even stopped responding to comments, thousand apologies for that! The reason is, that darn &lt;a href="http://anonymouse.ws/"&gt;mouse&lt;/a&gt; that usually helps me to get away from the big Chinese cat stopped functioning, both at work and at home. I tried to find equally useful alternatives, but my patience withered after a while. I found two similiar web based anonymizers, &lt;a href="http://www.idzap.com/"&gt;IDzap&lt;/a&gt; and &lt;a href="http://www.behidden.com/"&gt;beHidden&lt;/a&gt;, but the free service of the first does not support post operations, and the second redirects me to blogger.com whenever I try to add a comment.&lt;br /&gt;&lt;br /&gt;It may be 3-1 soon, &lt;a href="http://www.isaacmao.com/meta/2005/05/clouds-over-chinese-bloggers-chedong.html"&gt;according to Isaac Mao&lt;/a&gt;. The situation is not bright for Chinese bloggers.&lt;br /&gt;&lt;br /&gt;Anyway, I registered a domain name, bookmark killarkaitheunderdogbloggerandtopdoggamer.com today! May be up within the next ten years...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Edit:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;while I'm going vegetative(would you still believe me?) once again, check out cc's blog, &lt;a href="http://www.sohoxiaobao.com/chinese/bbs/blog.asp?id=8003"&gt;cherrytomato&lt;/a&gt; (it's in Chinese)&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Edit #2&lt;/span&gt;&lt;span style="font-style: italic;"&gt;: responding to comment #2, the only reason that I'm using anonymizers is to 1. view my page 2. respond to comments. Not to stay anonymous. You are right though with the warning, and I am sick of using anonymizers already, therefore I'm turning to the logical route...&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111553095479461666?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111553095479461666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111553095479461666&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111553095479461666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111553095479461666'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/05/chinese-government-2-killarkai-1.html' title='Chinese Government 2 killarkai 1'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111475297135286289</id><published>2005-04-29T12:02:00.000+08:00</published><updated>2005-04-29T13:36:11.356+08:00</updated><title type='text'>First Week of Work at Shanghai</title><content type='html'>It's the fifth day of work for me at Gameloft Shanghai.&lt;br /&gt;&lt;br /&gt;The only reason that I'm blogging right now is the fact that my PC's a bitch. Apologies for those easily offended, but I bet you can't find a more appropriate word for a PC that reboots every now and then. The technical minded would ask me to narrow the problems down to a few conditions that would trigger the problem. It's impossible. She(a bitch's a she right?) reboots while I'm reading a document, running a virus scan or even copying files, there is no telling when it would throw the next tantrum. Worst still, she would definitely screw things up when I'm running a game. That means everybody gets to play Warcraft except me, boohoo. I asked for technical support from the company, and am still patiently waiting like a good employee... The only reason I'm not kicking her right now is that she doesn't belong to me.&lt;br /&gt;&lt;br /&gt;Work's been pretty bland and uneventful, as expected for the first week of every job. I'm painfully adapting to reading Chinese IT terminology. Check these out, if you know programming and Chinese.&lt;br /&gt;&lt;br /&gt;全局变量 = global variable&lt;br /&gt;局部变量 = local variable&lt;br /&gt;静态 = static&lt;br /&gt;函数 = function&lt;br /&gt;常量 = constant&lt;br /&gt;指针 = pointer&lt;br /&gt;类 = class&lt;br /&gt;汇编 = assembly&lt;br /&gt;传值参数 = pass by value&lt;br /&gt;字节 = byte&lt;br /&gt;Exciting aint it?&lt;br /&gt;&lt;br /&gt;If you think reading is bad, talking to a mainland Chinese techie is even worst. Everybody takes me as "the guy from GuangZhou or FuJian" due to my Malaysian accent. Some say I'm from Singapore, some say Hongkong, some Taiwan, none hitting the bulls eye so far. Somehow not surprised, as I'd gone through a local magazine introducing cuisines of different countries, Malaysia was again conspicuously(to me) absent. Adding insult to injury is the presence of "Singaporean Cuisine". What do they have in there? No other than the likes of Penang Chaw Kuey Teow and Nasi Lemak, which are all authentic &lt;span style="font-weight: bold;"&gt;Malaysian &lt;/span&gt;food! I am making an assumption, so if I am wrong, you can kick me.&lt;br /&gt;&lt;br /&gt;My colleagues seem to be from everywhere - Hebei, Hunan, GuangXi, Shandong, ChongQing, Shanghai - except GuangZhou and Fujian. Under these circumstances, I would really love to meet a "lesser alien", and see if I could kick up a smooth conversation. &lt;a href="http://tskheng.blogspot.com/"&gt;Xiao niao&lt;/a&gt; just gave me a call, and dude I got to say that speaking Malaysian was very pleasing!&lt;br /&gt;&lt;br /&gt;The quote of the week?&lt;br /&gt;The head of department told me this: "&lt;b&gt;A review score of lesser than 8 at Gamespot is deemed a failure.&lt;/b&gt;" I was also told that several projects were cancelled in Alpha stage to protect the brand name. Releasing an inferior product is not an option.&lt;br /&gt;&lt;br /&gt;This morning, I came across &lt;a href="http://www.mobilegd.com/modules.php?name=News&amp;file=article&amp;amp;sid=642"&gt;this&lt;/a&gt; piece of news at &lt;a href="http://www.mobilegd.com/"&gt;Mobile Game Developer&lt;/a&gt;.&lt;br /&gt;&lt;blockquote&gt;On the day of its release, Tom Clancy’s Splinter Cell Chaos Theory was made available to Gameloft’s 130 operating partners, as well as 150 affiliates. Seven hundred different versions were developed in Gameloft’s internal studios to accommodate 180 mobile phone models and 5 languages. The game is available today in 65 countries worldwide.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;700 different versions of the same game! That provides the best evidence that developing games for the mobile is such a hassle. My only hope is that I won't be stuck doing game porting for long periods.&lt;br /&gt;&lt;br /&gt;Yesterday afternoon, I attended a 1 and a half hour internal training for the &lt;span style="font-weight: bold;"&gt;BREW &lt;/span&gt;platform. BREW is only available on CDMA phones, and that means it is not available in Malaysia. That was the highlight of the week, that is otherwise filled with code reading and document studying.&lt;br /&gt;&lt;br /&gt;One of the more popular inquiries I often get from friends is the cost of living in Shanghai. Nothing better to explain with a picture of the food I'm having now for lunch.&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11430325/" title="Photo Sharing"&gt;&lt;img src="http://photos9.flickr.com/11430325_ae9c01cc97_o.jpg" width="320" height="240" alt="Picture(108)" /&gt;&lt;/a&gt;&lt;br /&gt;RMB8(equivalent to 3.67320 Ringgit) for 5 side dishes, a fruit and a soup of the day, delivered to my office! I am definitely getting fatter.&lt;br /&gt;&lt;br /&gt;While you Malaysians are heading to a weekend, I have to work tomorrow(Saturday) as a replacement day for the one week labour holiday(May 1st to 6th) that everybody in China is getting!&lt;br /&gt;&lt;br /&gt;I better publish this before the PC reboots again. Pardon any mistakes in the post, as I can't even view my own page, &lt;a href = "http://anonymouse.ws"&gt;anonymouse&lt;/a&gt; and other web anonymizers are not accessible for reasons unknown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111475297135286289?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111475297135286289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111475297135286289&amp;isPopup=true' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111475297135286289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111475297135286289'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/first-week-of-work-at-shanghai.html' title='First Week of Work at Shanghai'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111458169779052966</id><published>2005-04-27T13:07:00.000+08:00</published><updated>2005-04-27T14:01:37.796+08:00</updated><title type='text'>Shanghai Adventures, Part 0.00001</title><content type='html'>No intro needed, now right on to the pics!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155377/" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/11155377_d2d99432ad_o.jpg" alt="oldfolks" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;Old(er) folks have various interesting activities in the morning. Here they are seen learning to dance with a little drum hung on their body. Sometimes there is a group learning swordfight.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155287/" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/11155287_839d37b103_o.jpg" alt="dogmeat" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;For those who don't read Chinese, it reads "blablabla...dog meat". &lt;a href="http://www.kapasitor.net/"&gt;Benhurism&lt;/a&gt; would love this.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155373/" title="Photo Sharing"&gt;&lt;img src="http://photos9.flickr.com/11155373_55daf35e88_o.jpg" alt="yangrouchuan" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;Some Xin Jiang folks barbecueing one of my favourite snack in China - mutton on a stick.(yang nyiok chuu in Shanghai dialect, having a helluva time learning to pronounce it)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155288/" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/11155288_288722664f_o.jpg" alt="facets1" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155289/" title="Photo Sharing"&gt;&lt;img src="http://photos8.flickr.com/11155289_0baa0c6d4d_o.jpg" alt="facets2" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155290/" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/11155290_62d2da0f9a_o.jpg" alt="middle" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155374/" title="Photo Sharing"&gt;&lt;img src="http://photos7.flickr.com/11155374_57ab6fc024_o.jpg" alt="treesbyroad" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;The multi facets of Shanghai&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155286/" title="Photo Sharing"&gt;&lt;img src="http://photos9.flickr.com/11155286_525dd92f9b_o.jpg" alt="chargestation" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;A station by the roadside at a tourist spot, it charges mobile phones, for a fee of course.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155285/" title="Photo Sharing"&gt;&lt;img src="http://photos7.flickr.com/11155285_346b75aab6_o.jpg" alt="birds" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;Birds! There are plenty! They fly! They are white!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155376/" title="Photo Sharing"&gt;&lt;img src="http://photos10.flickr.com/11155376_7b800fcf8d_o.jpg" alt="peoplepeople" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;A full load of people on a regular work day at the subway station. The picture quality accurately describes my state of mind at the time... dizzy. Comparatively, weekends at Sungai Wang seemed to be a walk in the park.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/11155375/" title="Photo Sharing"&gt;&lt;img src="http://photos9.flickr.com/11155375_35e5574f28_o.jpg" alt="stranger" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;A Shanghai local by the roadside posed for me&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111458169779052966?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111458169779052966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111458169779052966&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111458169779052966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111458169779052966'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/shanghai-adventures-part-000001.html' title='Shanghai Adventures, Part 0.00001'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111407155182278639</id><published>2005-04-21T14:21:00.000+08:00</published><updated>2005-04-22T15:58:08.866+08:00</updated><title type='text'>Interview at China Game Companies, Part 4</title><content type='html'>All my previous interviews were with either French companies, or one that is co-founded by a French. The fourth one is part of the French Connection too.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img223.echo.cx/img223/517/ubisoft0ga.jpg" alt="Image Hosted by ImageShack.us" border="0" width="172" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ubi.com/US/"&gt;Ubisoft&lt;/a&gt; does not need much introduction, if you are reading this, I would assume that you are either a gamer, or have some knowledge of the game industry, (or particularly concerned of me, thank you thank you in that case!) therefore Ubisoft shouldn't be a stranger to you. Now pardon me as I am still going to do some name and figure dropping anyway.&lt;br /&gt;&lt;br /&gt;Ubisoft is founded some 19 years ago by the &lt;span style="font-weight: bold;"&gt;Guillemot brothers&lt;/span&gt;. They are &lt;span style="font-weight: bold;"&gt;Tom Clancy&lt;/span&gt;'s ally in the quest to save the world from terrorists hungry for world domination(cough...EA...cough), also producers of nuclear warheads and biological weapons (hmmm...Burnout 3 was certainly a bomb, a good one). Their battle is hard fought, but in &lt;span style="font-weight: bold;"&gt;Splinter Cell&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Rainbow Six&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Ghost Recon&lt;/span&gt;, there is hope afterall for all mankind! (Now get me that &lt;a href="http://pc.gamespy.com/pc/tom-clancys-splinter-cell-3/602789p1.html"&gt;Chaos Theory&lt;/a&gt;!)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Terror shall never prevail&lt;/span&gt; cliches aside, they also developed and published the charming &lt;span style="font-weight: bold;"&gt;Prince of Persia: Sands of Time&lt;/span&gt;, as well as the edgy &lt;span style="font-weight: bold;"&gt;Prince of Persia: Warrior Within&lt;/span&gt;. &lt;span style="font-weight: bold;"&gt;Rayman&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Settlers&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Myst&lt;/span&gt; complete the diverse and well known repertoire of Ubisoft.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;span style="font-size:130%;"&gt;Getting That Interview&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;If there is one thing we all fear in this digital age of job application, it got to be &lt;span style="font-weight: bold;"&gt;uncertainty&lt;/span&gt;. Uncertainty of who's at the receiving end of the job application you just sent out. It could be&lt;br /&gt;A. a mail filter finely tuned to junk emails that does not adhere to its strict format for subject.&lt;br /&gt;B. a clerk that is instructed to look for keywords using the control-F feature.&lt;br /&gt;C. that HR manager that does not have a clue on technology, and your impressive portfolio, neatly written stuffed with power words and bombastic tech lingo may look alien to him.&lt;br /&gt;&lt;br /&gt;By now you would know that I am a bit of a paranoid, but who isn't?&lt;br /&gt;&lt;br /&gt;Weighing up the paranoia scale is &lt;a href="http://home.wangjianshuo.com/archives/20050411_tic_moments.htm"&gt;TIC&lt;/a&gt;! Ubisoft is a huge company, China is a humongous country and you never know how many thousand others you are battling with for the position.&lt;br /&gt;&lt;br /&gt;I tried to skip ahead the competition by establishing personal contact with someone inside the company. &lt;a href="http://www.igda.org/Forums/forumdisplay.php?s=3a2fa939e8dd9e97d7b54e74a56170ac&amp;forumid=149"&gt;Igda Shanghai&lt;/a&gt; was pretty quiet back then(it still is now), and I tried to stir up some activity with some posts(to no avail), and when I saw &lt;a href="http://www.igda.org/Forums/showthread.php?s=3a2fa939e8dd9e97d7b54e74a56170ac&amp;amp;threadid=13049"&gt;this post&lt;/a&gt; my eyes lighted up. I did some emailing, the author was pretty friendly and responsive too. To cut a long story short and fast forward to the present, I got that interview I was longing for.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;span style="font-size:130%;"&gt;Day One - Some Yada-yada&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;Unfortunately, on the day that I was supposed to have a casual lunch interview with &lt;a href="http://www.47rpg.com/"&gt;Erick&lt;/a&gt;, he fell sick. I was sick in another way too, with my face skin all peeling off because of the &lt;a href="http://www.genting.com.my/genting_group/index.htm"&gt;Genting&lt;/a&gt;-esque cold weather. Anyway, he still scheduled me to meet the HR manager and the lead level designer before heading off for a rest.&lt;br /&gt;&lt;br /&gt;My low points of the day? I fared badly when the HR manager asked me "&lt;span style="font-style: italic;"&gt;what do you think are your strengths?&lt;/span&gt;" I used to program myself to answer it this way:"&lt;span style="font-style: italic;"&gt;My strength is I am devoid of any weakness, my weakness is that I have too many strengths.&lt;/span&gt;" This lame joke may not trigger the humour senses in the HR maanger, and obviously would portray me as an arrogant person, so I swallowed it, and I failed to give a satsifying answer. (the usual "I'm very determined" just doesn't cut it)&lt;br /&gt;&lt;br /&gt;Another one - the lead level designer asked me what are my top 3 games of all time. I mentioned &lt;span style="font-weight: bold;"&gt;Katamari Damacy&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Warcraft 3&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Winning Eleven&lt;/span&gt;. &lt;span style="font-weight: bold;"&gt;Katamari Damacy&lt;/span&gt; because thats all I have been playing and my brains couldn't stop rolling from then on, &lt;span style="font-weight: bold;"&gt;Winning Eleven&lt;/span&gt; because it is in fact the game I wasted the most time on, and &lt;span style="font-weight: bold;"&gt;Warcraft 3&lt;/span&gt; simply because it inspired me to be competitive in gaming(&lt;span style="font-weight: bold;"&gt;Counter-Strike&lt;/span&gt; did the trick too, but too much of CS made me sick of it). I regretted my hastily thought out answers. &lt;span style="font-weight: bold;"&gt;Winning Eleven&lt;/span&gt; doesn't really fare much in the creativity department, it's all about realism, and the post that I was applying for is Junior Game Designer! &lt;span style="font-weight: bold;"&gt;Warcraft 3&lt;/span&gt; I loved, but I was loving it in the knowledge that &lt;span style="font-weight: bold;"&gt;Starcraft &lt;/span&gt;could kick its @55 anytime(shamefully, I didn't play much Starcraft). And &lt;span style="font-weight: bold;"&gt;Katamari&lt;/span&gt;? I am worrying that it may be a crush, not true love. I still have not figured out my top 3 games to this day, but &lt;span style="font-weight: bold;"&gt;Grim Fandango&lt;/span&gt; got to hold a place up there.&lt;br /&gt;&lt;br /&gt;Another candid moment. The Level Designer heard me saying I used to play in &lt;a href="http://www.battle.net/"&gt;Battle.net&lt;/a&gt; frequently, and he asked what level was I. In my bluriness I blurted out "&lt;span style="font-style: italic;"&gt;below 10, i think&lt;/span&gt;"(my memory was deserting me) In truth it is 14-15-ish, still a n00b, but I could see from his face that below 10 = mega n00b. I could almost read his mind: "&lt;span style="font-style: italic;"&gt;A sucky gamer trying to be a game designer? Bah!&lt;/span&gt;" &lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;span style="font-size:130%;"&gt;Day Two - Pen and Paper&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;After a few days, I finally had a chance to meet up with &lt;span style="font-weight: bold;"&gt;Erick &lt;/span&gt;in a casual lunch interview. He is a great guy - humble and friendly. Being an avid pen and paper RPG creator(he has a massive portfolio of publications, &lt;a href="http://www.47rpg.com/resume/Publications.html"&gt;check it out&lt;/a&gt;), he casually mentioned that &lt;a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons"&gt;Dungeon &amp; Dragons&lt;/a&gt; is for 12-13 year olds. Me being the frog in the well on pen and paper RPGs, it was surprising to hear, as it seemed like Malaysians only know of D&amp;amp;D as the ultimate ruleset for pen and paper RPGs.&lt;br /&gt;&lt;br /&gt;Erick also told me that there were quite limited places for the &lt;a href="http://www.igda.org/Forums/showthread.php?s=ee8af72c2d9698d5e9cf783aea9f048f&amp;amp;threadid=15202"&gt;junior game designer post&lt;/a&gt; that I was applying for, and there were 3 times the applicants, including some internal staff that are applying to transfer to the post, which Ubisoft must give priority to. To be fair, a test was conducted. As "junior game designer" is a new position in Ubisoft and there weren't any ready made tests yet, I was given the level designer test.&lt;br /&gt;&lt;br /&gt;Again, it would be a crime to reveal what's in the test, but suffice to say, it contained quite a number of questions on gameplay that you could only answer if you played the various games mentioned. My poor gaming vocabulary was severely exposed, and for the first time I paid for not playing enough games! I just hoped that the questions does not carry much weight in evaluating the applicant, as it is more appropriate to judge someone applying for a game tester role using those questions. In the remainder of the test, my performance is mixed. On one hand I was asked to write a review of one of Ubisoft's games. This didn't pose much of a problem to me, as I am an ardent reader of &lt;a href="http://www.gamespot.com/"&gt;Gamespot&lt;/a&gt; and &lt;a href="http://www.gamespy.com/"&gt;Gamespy&lt;/a&gt;, and cooked up a review of MOHAA long time ago(the site I written for seem to be dead). On the other hand, I was asked to design a level of one of Ubisoft's game, &lt;b&gt;on paper&lt;/b&gt;! That was something entirely new to me. Yes, I did design mazes for friends to play in primary school, but designing a level that needs to be logical to the environment, realistic yet with functional constraints in mind, and also fun at the same time? That is a whole different story. The question overwhelmed me, and after two hours, I was barely halfway through.&lt;br /&gt;&lt;br /&gt;In all, I took almost 4 hours to take the test. I'm wasn't sure if I performed well enough to convince Ubisoft to go out of the way to hire me(I needed an instant answer - a firm yes or no from them), or my performance gave them a perfect reason to keep me off. To be honest, I wasn't sure whether the switch from programmer to designer was a great idea too. I just thought it would be great to learn game development from another perspective, and broaden my knowledge at the same time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111407155182278639?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111407155182278639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111407155182278639&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111407155182278639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111407155182278639'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/interview-at-china-game-companies-part_21.html' title='Interview at China Game Companies, Part 4'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111353354504280888</id><published>2005-04-15T09:49:00.000+08:00</published><updated>2005-04-16T11:03:59.876+08:00</updated><title type='text'>Interview at China Game Companies, Part 3</title><content type='html'>The third company is one of the two companies I have been eyeing even before arriving at Shanghai. Back at my ex-company, we often decompile their java games to have a glimpse on the way they code. Although the classes were heavily obfuscated, we slowly tried to make sense out of the a, b, c's, and I got to say we were very, very impressed. Therefore, it would be a massive opportunity to work with these guys.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img194.echo.cx/img194/8717/gameloft6ni.png" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href = "http://www.gameloft.com"&gt;Gameloft&lt;/a&gt; is like &lt;a href = "http://www.ubisoft.com"&gt;Ubisoft&lt;/a&gt;'s mobile division, but not, as they are two separate companies. Ubisoft holds a stake in Gameloft, as does the &lt;b&gt;Guillemot brothers&lt;/b&gt;, the founder of both companies. One advantage that Gameloft enjoys over their competitors is their possesion of some widely acknowledged franchises, simply obtained from their sister Ubisoft, which includes &lt;b&gt;Splinter Cell&lt;/b&gt; and &lt;b&gt;Prince of Persia&lt;/b&gt;. It's like a baby born with a gold ring on the finger.&lt;br /&gt;&lt;br /&gt;Arriving at the Gameloft office, I was prompted by the receptionist to choose between taking a &lt;b&gt;Java&lt;/b&gt; test or a &lt;b&gt;C/C++&lt;/b&gt; test. She also inquired about my language preference. Confused over my claim that &lt;i&gt;I speak Chinese better, but am more comfortable with writing in English&lt;/i&gt;, at last we settled with a &lt;b&gt;Chinese Java&lt;/b&gt; test question.(for the English version, only a C/C++ test was available, I didn't want to take the risk)&lt;br /&gt;&lt;br /&gt;Then, I was led to a conference room, and asked to fill in a 3 page personal details form before starting the test. The form was probably familiar to locals, but was certainly a shocker to me. It required me to fill in everything from my weight, height, marriage status, number of siblings, name of father, previous salary to...are you ready?... &lt;b&gt;political status&lt;/b&gt;. I resisted the urge to fill in "nudist". Yes, I know nudists have nothing to do with political alignment, but hey, it's a game company afterall. They would appreciate a bit of humour, right? Anyway, I left the space blank.&lt;br /&gt;&lt;br /&gt;Now for the test. It comprises twenty two questions, topics ranging from...&lt;br /&gt;1. rectify coding errors&lt;br /&gt;2. bit operations&lt;br /&gt;3. write programs(one sorting question)&lt;br /&gt;4. general java concept questions&lt;br /&gt;5. general IT questions&lt;br /&gt;6. IQ test(4 questions here!)&lt;br /&gt;to&lt;br /&gt;7. translation of a paragraph full of programming terminology from &lt;b&gt;English&lt;/b&gt; to &lt;b&gt;Chinese&lt;/b&gt;(&lt;b&gt;!!!&lt;/b&gt;)&lt;br /&gt;&lt;br /&gt;As usual, I had difficulty understanding some Chinese tech jargon, and gave up on some questions because of that. I did circle the tech jargons however, and stated that I could answer it if the English term was provided.&lt;br /&gt;&lt;br /&gt;For the 2 translation questions, I gave up without even trying. You would too. Don't believe me? Now try telling me what is the Chinese term for "&lt;b&gt;Polymorphism&lt;/b&gt;" and "&lt;b&gt;Encapsulation&lt;/b&gt;".&lt;br /&gt;&lt;br /&gt;The reason that Gameloft put the programming test right at the beginning is to filter out applicants that they deem unworthy. Fair and square. That would save time for both parties too. Like a bunch of nervous schoolboys(me and two other) with thumping hearts waiting for their UPSR results, we gasped as the receptionist came to deliver the result. I................................passed. An interview is scheduled the next day.&lt;br /&gt;&lt;br /&gt;Early next morning, I reached the office and was directed to wait in the meeting room. They had a xbox and a PS2 in the room! Stuff that I really wish we had in my ex-company. A while later, the programming director came for the drilling. Conversations weren't as smooth as I hoped, so I bailed by offering to show him my past work. &lt;br /&gt;&lt;br /&gt;Out of the 3 games that I showed him, &lt;a href = "http://www.shabox.com/sb_main_branded_cz3.asp"&gt;that mouse game&lt;/a&gt; impressed him the most, a big thank you to &lt;a href = "http://cc.1asphost.com/fabiolee59/"&gt;Fabio&lt;/a&gt; for both pointing out that this game is important to show, and for coding most of it. &lt;br /&gt;&lt;br /&gt;He then proceeded to assess my coding style, questioning the many flaws of my unoptimized code, and demanding an answer on why I did it that way. I answered "&lt;b&gt;Ah, that was a few years ago, I used to suck&lt;/b&gt;" - he didn't know I swallowed the next sentence, "&lt;b&gt;I still suck&lt;/b&gt;". He was unimpressed with the way we used graphics for text in parts where a nifty text engine would do a good job, but in the end, it was all well, as I qualified for the next session.&lt;br /&gt;&lt;br /&gt;The next session was a "get to know you" session. I was bombarded with questions without much breathing space...&lt;br /&gt;1. Are you interested in code and algorithm optimizations?&lt;br /&gt;2. What are your steps to solve a programming problem?&lt;br /&gt;3. How long do you play video games a day?&lt;br /&gt;4. What books or websites do you go to for programming resources?&lt;br /&gt;5. Games or software, why?&lt;br /&gt;6. What techniques do you apply to make programs run faster?&lt;br /&gt;7. What games do you play?&lt;br /&gt;...Just to mention a few. &lt;br /&gt;&lt;br /&gt;He then dug out the IQ question I took in the programming test(I got 2 correct out of 4), and asked me to tell him how did I solve it, step-by-step. &lt;br /&gt;&lt;br /&gt;The interview came to an end after a good few hours. The verdict? There was one. No typical "you go home and wait for a call". I am not going to reveal it here, drop me a mail or PM if you are interested.&lt;br /&gt;&lt;br /&gt;Part 4 of Interview at China Game Companies is in progress, but not so soon, as I'm still in the middle of it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111353354504280888?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111353354504280888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111353354504280888&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111353354504280888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111353354504280888'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/interview-at-china-game-companies-part_15.html' title='Interview at China Game Companies, Part 3'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111348039953814891</id><published>2005-04-14T17:13:00.000+08:00</published><updated>2005-04-14T20:39:19.793+08:00</updated><title type='text'>Interview at China Game Companies, Part 2</title><content type='html'>On the same day as the &lt;a href = "http://killarkai.blogspot.com/2005/04/interview-at-china-game-companies-part.html"&gt;In-fusio interview&lt;/a&gt;, I had another interview with another company in the evening.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img95.exs.cx/img95/387/virtuos1rf.png" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;a href = "http://www.virtuosgames.com/"&gt;Virtuos Games&lt;/a&gt; is a game studio made in China, with a twist of French. Of four of the founding fathers, &lt;b&gt;all four&lt;/b&gt; of them were former &lt;a href = "http://www.ubisoft.com.cn"&gt;Ubisoft Shanghai&lt;/a&gt; employees, and three of them mainland Chinese. The odd one out, the French CEO, is a game industry heavyweight. He was the Worldwide Managing Director of ubi.com, Ubisoft's online division.&lt;br /&gt;&lt;br /&gt;Virtuos Games is taking advantage of China being the number one outsource destination(heck, even India is &lt;a href = "http://www.virtuosgames.com/news/2004/11/india_outsource.html"&gt;outsourcing&lt;/a&gt; to China), and have services ranging from programming, art, level design to QA. Their development team skilled across multiple platforms, from Xbox, PS2 to PSP.&lt;br /&gt;&lt;br /&gt;Now for the meat. The interview started with an old-fashioned self introduction. Soon after, as expected, a programming test is conducted.  The interviewer passed me a piece of paper, and uttered a few Chinese technology jargon that sounded more like Martian. I suspected he meant "&lt;b&gt;Single Linked List&lt;/b&gt;", he noded.&lt;br /&gt;&lt;br /&gt;He wanted me to write a program to reverse a single linked list. Not a big problem, I still have a vague memory of the concept. On a piece of paper. Piece of cake. Here's the interesting part: &lt;b&gt;He aint leaving&lt;/b&gt;. I have never felt comfortable coding in front of people, let alone strangers. &lt;br /&gt;&lt;br /&gt;Here's the next blow: He wanted pointers. Being a java programmer, I was never a master of pointer/reference operations. In other words, I couldn't blindfold myself and unleash a steady flow of pointers and references, I got to do that alone, while nobody's watching, with a handy internet connection. Too little too late to regret sleeping through that C/C++ class now. Under his watchful eye, I scribbled some code, asked him for comments, and the cycle repeated for a few rounds before he was finally satisfied(or gave up on me). When I thought it was over, he requested me to change my recursive function to a simple loop. That was so icing on the cake. In total, I took about &lt;b&gt;half an hour&lt;/b&gt; to code a &lt;b&gt;simple&lt;/b&gt; linked list. Shame on me.&lt;br /&gt;&lt;br /&gt;Here's an advice: Get to know &lt;b&gt;linked list&lt;/b&gt; operations like its your daddy! Ask yourself "who's my daddy?" before any programming test. Slap yourself if you answered your surname. Linked lists have always been a very popular topic for programming tests. Oh yeah, get your real life daddy to watch behind while you code too.&lt;br /&gt;&lt;br /&gt;Anyway, I thank the interviewer, which turned out to be the programming director of the company,  for being so patient(or pretty apt at disguising his annoyance) with me.&lt;br /&gt;&lt;br /&gt;After the blunder, a desperate attempt to salvage the sinking ship was inevitable, and I showed him my past works. From then onwards, he was friendly and smiling throughout, but in the end, I still don't know whether have I done enough to reverse the bad impression I gave him initially.&lt;br /&gt;&lt;br /&gt;My favourite part of the interview? The interviewer asked me what games have I been playing lately, and asked me to describe them. I gleefully answered &lt;a href = "http://ps2.gamespy.com/playstation-2/katamari-damashii/549229p1.html?fromint=1"&gt;Katamari Damacy&lt;/a&gt;, and seeing that he had never heard of the game before, I went ahead and described all the &lt;i&gt;rolling, rolling, rolling&lt;/i&gt;. In &lt;a href = "http://artisticalogic.blogspot.com"&gt;jaywalker&lt;/a&gt;'s lingo, its &lt;i&gt;cock talking&lt;/i&gt;. Yes, that was my favourite part.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111348039953814891?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111348039953814891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111348039953814891&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111348039953814891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111348039953814891'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/interview-at-china-game-companies-part_14.html' title='Interview at China Game Companies, Part 2'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111340686096910454</id><published>2005-04-13T22:35:00.000+08:00</published><updated>2005-04-14T00:02:12.416+08:00</updated><title type='text'>Interview at China Game Companies, Part 1</title><content type='html'>Yes, I know, I know, I'm supposed to be a &lt;a href = "http://killarkai.blogspot.com/2005/04/gameworld-to-turn-vegetative.html"&gt;vegetable&lt;/a&gt;, you must be wondering when am I going to be a man of my words and quit babbling. Perhaps its my conscience bothering me and pestering me out of my blog-coma, as I have never posted anything close to useful before.&lt;br /&gt;&lt;br /&gt;So here you go, something that rank above 5 in the scale of 10 of the usefulness ranking! This is something to be shared with budding game developers in Malaysia.&lt;br /&gt;&lt;br /&gt;In this series, I'm going to reveal how game companies in China conduct their interviews, as I am going through a few of it. I figured that some may come and ask me anyway, so I might as well document it here. As long as I don't reveal any confidential company information(no sane company would divulge confidential information to a strange looking interviewee anyway), I think my butt is safe. And hey, even the Chinese government is behind me in this! They have effectively blocked all prospective employers from peeping into my page!&lt;br /&gt;&lt;br /&gt;The first company I went for interview is &lt;a href = "http://www.in-fusio.com/"&gt;In-fusio&lt;/a&gt;, a French mobile game company.&lt;br /&gt;&lt;img src="http://img91.exs.cx/img91/3740/infusio8wr.png" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In-fusio&lt;/b&gt; is a very interesting company. Established in 1998, they are a developer cum publisher cum service provider. They have their own platform, &lt;b&gt;ExEn&lt;/b&gt;, which serves as a game engine sitting above J2ME like MIDP, embedded in some handsets. They currently hold the mobile game rights of &lt;b&gt;Tomb Raider&lt;/b&gt;, &lt;b&gt;Terminator&lt;/b&gt;, &lt;b&gt;Zoo Tycoon&lt;/b&gt; and &lt;b&gt;Neopets&lt;/b&gt;, to mention a few. To give a vague impression of how big they are, Microsoft is their partner. Oh, I forgot to bold Microsoft. Nevermind.&lt;br /&gt;&lt;br /&gt;Interesting as they are, their interview session had nothing out of the blue. The first half of it was a one-on-one with the charming HR lady, and the second half with the emotionless technical manager. There wasn't any programming tests nor any attempt to gauge my programming knowledge, just questions about my past work. At one point of the interview, it seemed like it was me  interviewing the manager instead of the other way around, as he kept on prompting me to ask questions about the company. As I ran out of questions, the interview came to an end too. &lt;br /&gt;&lt;br /&gt;Last thoughts? I made the damning mistake of forgetting to show him my past work! They are in the mobile game business, and I brought along a CD containing a healthy 5 mobile game titles! (the number healthy, not the game) Someone please hit me. My inferior knowledge of Chinese tech jargon was killing me too! On second thought, my half past six Mandarin(Malaysian Rojak style) is more of a concern. &lt;br /&gt;&lt;br /&gt;Nothing very interesting nor insightful in today's introductory post, do drop back tomorrow!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111340686096910454?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111340686096910454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111340686096910454&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111340686096910454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111340686096910454'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/interview-at-china-game-companies-part.html' title='Interview at China Game Companies, Part 1'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111318722729999340</id><published>2005-04-11T10:25:00.000+08:00</published><updated>2005-04-11T10:46:34.723+08:00</updated><title type='text'>Still Vegetative, but China Can't Stop Me After All</title><content type='html'>Just landed in Shanghai Yesterday, and now I'm surfing through blogspot webpages!(I mentioned that they are banned in China in the previous post)&lt;br /&gt;&lt;br /&gt;The solution? Web Anonymizers. A particularly popular one is &lt;a href = "http://anonymouse.ws/"&gt;Anonymouse&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Now that nothing is stopping me, will I continue blogging here? Still, most probably not. The fact that it is a hassle to view my blog in China still bothers me.&lt;br /&gt;&lt;br /&gt;Will post some pictures up later if I can find the time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111318722729999340?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111318722729999340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111318722729999340&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111318722729999340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111318722729999340'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/still-vegetative-but-china-cant-stop.html' title='Still Vegetative, but China Can&apos;t Stop Me After All'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111293706127534874</id><published>2005-04-08T13:09:00.000+08:00</published><updated>2005-04-09T14:37:33.070+08:00</updated><title type='text'>GameWorld to Turn Vegetative</title><content type='html'>Today(8 April 2005) is my second last day at Malaysia. Tomorrow, my pc will most probably be in pieces to ease transportation to Shanghai. So it is best that I announce this today.&lt;br /&gt;&lt;br /&gt;It is with grief that I announce &lt;span style="font-style: italic;"&gt;killarkai's GameWorld&lt;/span&gt; will be in a state of coma indefinitely, starting tomorrow, thus it is unable to self generate crappy posts like it used to do.&lt;br /&gt;&lt;br /&gt;The reason? (Everything).blogspot.com is banned in China. This means, I can't view my own page. Interestingly, there are still bloggers in China using blogspot, as the publishing domain name(www.blogger.com) is not banned.&lt;br /&gt;&lt;br /&gt;The future of &lt;span style="font-style: italic;"&gt;GameWorld &lt;/span&gt;is the same as its owner for now - &lt;span style="font-weight: bold;"&gt;unclear&lt;/span&gt;. Will I register a domain name for my personal page to evade the ban? Will I use another blogging service instead? Will it evolve to another name?(&lt;span style="font-style: italic;"&gt;GameWorld &lt;/span&gt;always sounded like a shop at a mall selling game consoles&lt;br /&gt;and pirated games, but what I meant is virtual world) Will I write about potato planting, breast feeding or nuclear science instead of video games? The answer to&lt;br /&gt;all the questions above? &lt;span style="font-weight: bold;"&gt;Maybe&lt;/span&gt;. Like most people in coma, they may suddenly regain consciousness in the middle of a&lt;br /&gt;fateful night. Or they may go the way of &lt;a href ="http://www.cnn.com/2005/US/03/31/schiavo/"&gt;Terri Schiavo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;On a serious note, I hope to get back into the blogging world as soon as possible, and also use blogging as a means to keep in touch with my dear friends.&lt;br /&gt;&lt;br /&gt;For other blogspot users, please enable full feeds(blogger -&gt; settings -&gt; Site feed -&gt; publish site feed? Yes -&gt; Descriptions? Full) so that I still can read your blogs using &lt;a href="http://www.bloglines.com/"&gt;bloglines&lt;/a&gt;. Forgive me for not being able to give comments and add to your readership statistics.&lt;br /&gt;&lt;br /&gt;Lastly, to all you readers, commenters, lurkers, blog-hoppers out there, &lt;span style="font-weight: bold;"&gt;thank you&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;edit:&lt;/span&gt; John See's Tulips has a &lt;a href = "http://www.johnsee.net/journal/136/intermission-a-tribute-to-gameworld"&gt;flowery summary&lt;/a&gt; on &lt;span style="font-style:italic;"&gt;GameWorld&lt;/span&gt;'s short life span. Thank you!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111293706127534874?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111293706127534874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111293706127534874&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111293706127534874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111293706127534874'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/gameworld-to-turn-vegetative.html' title='GameWorld to Turn Vegetative'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111286659488835645</id><published>2005-04-07T17:10:00.000+08:00</published><updated>2005-04-07T17:36:34.890+08:00</updated><title type='text'>Pirates! Report Card</title><content type='html'>Initially introduced to me by my ex-colleagues , I started &lt;span style="font-weight: bold;"&gt;Sid Meier's Pirates!&lt;/span&gt; as a research for our mobile game project. After a good few months of yo-ho-ho-ing , my pirating career has come to a glorious end.&lt;br /&gt;&lt;br /&gt;Here's the summary of my career.&lt;br /&gt;&lt;a href="http://www.flickr.com/photo_zoom.gne?id=8698629&amp;amp;size=o" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/8698629_7906228ff2_t.jpg" width="100" height="75" alt="pirates" /&gt;&lt;/a&gt;&lt;br /&gt;(click to enlarge)&lt;br /&gt;&lt;br /&gt;Now if only I get hired for persistence in gaming. Game tester anyone?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111286659488835645?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111286659488835645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111286659488835645&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111286659488835645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111286659488835645'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/pirates-report-card.html' title='Pirates! Report Card'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111267217170586508</id><published>2005-04-05T11:06:00.000+08:00</published><updated>2005-04-05T15:51:31.183+08:00</updated><title type='text'>Combating Piracy, Id-style</title><content type='html'>If you can't beat 'em, &lt;span style="font-weight: bold;"&gt;use &lt;/span&gt;'em.&lt;br /&gt;&lt;br /&gt;That's exactly what Id Software &lt;a href="http://romero.smugmug.com/gallery/480/1/12524826"&gt;did&lt;/a&gt; during the &lt;a href="http://en.wikipedia.org/wiki/Wolf3d"&gt;Wolf3D&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Doom"&gt;Doom&lt;/a&gt; days. Instead of crying like a baby, they got the asian pirates to &lt;span style="font-weight: bold;"&gt;sell &lt;/span&gt;their game for &lt;span style="font-weight: bold;"&gt;$1 &lt;/span&gt;each. I've always admired the non-conventional ways of Id Software.&lt;br /&gt;&lt;br /&gt;Spotted it while surfing through &lt;a href="http://www.rome.ro/"&gt;John Romero&lt;/a&gt;'s page. Could be old news for some of you.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;i style="font-style: italic;"&gt;&lt;&lt;/i&gt;&lt;span style="font-style: italic;"&gt;gossip&gt;Romero has a hot-looking &lt;/span&gt;&lt;a style="font-style: italic;" href="http://johnandraluca.com/"&gt;Romanian wife!&lt;/a&gt;&lt;i style="font-style: italic;"&gt;&lt;&lt;/i&gt;&lt;span style="font-style: italic;"&gt;/gossip&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111267217170586508?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111267217170586508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111267217170586508&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111267217170586508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111267217170586508'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/combating-piracy-id-style.html' title='Combating Piracy, Id-style'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111258824018087980</id><published>2005-04-04T11:33:00.000+08:00</published><updated>2005-04-04T12:17:20.183+08:00</updated><title type='text'>Invasion of the Seven Elevens</title><content type='html'>For the size of my hometown &lt;span style="font-weight: bold;"&gt;Kuantan &lt;/span&gt;(a safe estimation would be at least 10 times smaller than Kuala Lumpur?) , believe it or not, there are &lt;span style="font-weight: bold;"&gt;eight &lt;/span&gt;seven eleven convenience stores!&lt;br /&gt;&lt;br /&gt;Armed with my trusty camera phone, I shot the pictures to prove it! The image quality is bad, but who cares, they all look the same anyway!&lt;br /&gt;&lt;br /&gt;1. Jalan Beserah (nearest to my house)&lt;br /&gt; &lt;a href="http://www.flickr.com/photos/90994091@N00/8382152/" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/8382152_debfa968f6_m.jpg" width="240" height="180" alt="711beserah" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. Air Putih&lt;br /&gt; &lt;a href="http://www.flickr.com/photos/90994091@N00/8382151/" title="Photo Sharing"&gt;&lt;img src="http://photos8.flickr.com/8382151_b0b8348e5a_m.jpg" width="240" height="180" alt="711airputih" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3. Berjaya Megamall&lt;br /&gt; &lt;a href="http://www.flickr.com/photos/90994091@N00/8382154/" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/8382154_f474beef7e_m.jpg" width="240" height="180" alt="711megamall" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4. Near Berjaya Megamall(whats the logic of having two so near each other?)&lt;br /&gt; &lt;a href="http://www.flickr.com/photos/90994091@N00/8382155/" title="Photo Sharing"&gt;&lt;img src="http://photos4.flickr.com/8382155_2da06b9a9f_m.jpg" width="240" height="180" alt="711nearmegamall" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;5. Near Parkson Ria&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8382156/" title="Photo Sharing"&gt;&lt;img src="http://photos7.flickr.com/8382156_faaeb83d87_m.jpg" width="240" height="180" alt="711parkson" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;6. Jalan Teluk Sisik&lt;br /&gt; &lt;a href="http://www.flickr.com/photos/90994091@N00/8382611/" title="Photo Sharing"&gt;&lt;img src="http://photos7.flickr.com/8382611_f7a5230967_m.jpg" width="240" height="180" alt="711teluksisik" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;7. Indera Mahkota&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8382153/" title="Photo Sharing"&gt;&lt;img src="http://photos8.flickr.com/8382153_9a293de961_m.jpg" width="240" height="180" alt="711inderamahkota" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;8. On the way to Taman Tas&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8382609/" title="Photo Sharing"&gt;&lt;img src="http://photos5.flickr.com/8382609_7f46d66de5_m.jpg" width="240" height="180" alt="711tamantas" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Conclusion: Kuantan is a sleepless town with a wealth of nightlife!&lt;br /&gt;&lt;br /&gt;Thanks to my mad engineer brother and Jon Wong, my companions for this crazy quest.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111258824018087980?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111258824018087980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111258824018087980&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111258824018087980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111258824018087980'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/invasion-of-seven-elevens.html' title='Invasion of the Seven Elevens'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111251732962955852</id><published>2005-04-03T15:43:00.000+08:00</published><updated>2005-04-03T16:46:35.046+08:00</updated><title type='text'>Another Evil Extinguished</title><content type='html'>Just finished playing &lt;a href="http://www.gamespot.com/ps2/adventure/residentevilcodeveronica10/review.html"&gt;Resident Evil Code: Veronica X&lt;/a&gt;. The ending screen stated that my playing time totaled 12 hours, and I got a big "&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;E&lt;/span&gt;" for that. Boy, what a long game it was! However, the total playing time doesn't put into consideration the so called "wasted playing time". In my estimation, I must have spent around &lt;span style="font-weight: bold;"&gt;20 &lt;/span&gt;hours playing the game.&lt;br /&gt;&lt;br /&gt;Anyway, for that 20 hours, in my estimation...&lt;br /&gt;1. &lt;span style="font-weight: bold;"&gt;2% &lt;/span&gt;of the time is spent starring at the notorious Resident Evil style opening doors&lt;br /&gt;2. &lt;span style="font-weight: bold;"&gt;5% &lt;/span&gt;of the time is spent backtracking to location &lt;span style="font-weight: bold;"&gt;A, &lt;/span&gt;to locate that darn Item &lt;span style="font-weight: bold;"&gt;B &lt;/span&gt;so that I can go through to location &lt;span style="font-weight: bold;"&gt;C.&lt;/span&gt;&lt;br /&gt;3. &lt;span style="font-weight: bold;"&gt;10% &lt;/span&gt;of the time is spent loading up an old saved file, replaying parts that I have already gone through(yawn) with character &lt;span style="font-weight: bold;"&gt;A&lt;/span&gt;, so that I can stock that kick-ass weapon &lt;span style="font-weight: bold;"&gt;B&lt;/span&gt; that I forgot to put in the item box for the character &lt;span style="font-weight: bold;"&gt;C&lt;/span&gt; to use in the boss fight later.&lt;br /&gt;&lt;br /&gt;(These issues I believe are well addressed and fixed in the latest critically acclaimed &lt;a href="http://www.gamespot.com/gamecube/adventure/residentevil4/review.html"&gt;Resident Evil 4&lt;/a&gt;.)&lt;br /&gt;&lt;br /&gt;Complaints aside, the rest of &lt;span style="font-weight: bold;"&gt;83%&lt;/span&gt; of the playing time was excellent! The game has a very gripping and interwoven story line, and some very emotional scenes too. The scenes felt even more human than the movie versions of Resident Evil. Then again, nothing beats hearing the sounds of zombie heads blowing up!&lt;br /&gt;&lt;br /&gt;While we are in the Resident Evil mood, check out the screenshots of the very, very, very, very menacing &lt;span style="font-weight: bold;"&gt;Zombie Elephant&lt;/span&gt; from the upcoming &lt;span style="font-style: italic;"&gt;Resident Evil Outbreak File #2&lt;/span&gt; &lt;a href="http://ps2.gamespy.com/playstation-2/resident-evil-outbreak-2/599412p1.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Next up: A not so significant research I've done in Kuantan&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111251732962955852?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111251732962955852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111251732962955852&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111251732962955852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111251732962955852'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/another-evil-extinguished.html' title='Another Evil Extinguished'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111234274207995633</id><published>2005-04-01T15:08:00.000+08:00</published><updated>2005-04-03T16:53:05.196+08:00</updated><title type='text'>Stuff I'm Bringing to Shanghai</title><content type='html'>&lt;a href="http://www.flickr.com/photos/90994091@N00/8061509/" title="Photo Sharing"&gt;&lt;img src="http://photos4.flickr.com/8061509_2b162687c1_o.jpg" alt="games" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;Some stuff to convince my potential in-laws that I'm a very productive person.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8061825/" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/8061825_dd5e38f3d4_o.jpg" alt="sax1" height="320" width="240" /&gt;&lt;/a&gt;&lt;br /&gt;Have not touch her for a long time. &lt;span style="font-weight: bold;"&gt;Bethany&lt;/span&gt;'s the name, inspired by the game &lt;span style="font-weight: bold;"&gt;Undying&lt;/span&gt;. Essential to convert more jazz enthusiasts in Shanghai using my drab and offbeat growls.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8062915/" title="Photo Sharing"&gt;&lt;img src="http://photos5.flickr.com/8062915_b00e6ff72b_o.jpg" alt="adidasboots" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;Foot gear for some "&lt;a href="http://www.personal.psu.edu/users/e/a/eab223/baldurs_quotations.htm"&gt;butt-kicking, for goodness!&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8061562/" title="Photo Sharing"&gt;&lt;img src="http://photos7.flickr.com/8061562_f03875ec99_o.jpg" alt="pc" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;Everything minus the casing. What could a man achieve without his trusty sidekick?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8061507/" title="Photo Sharing"&gt;&lt;img src="http://photos8.flickr.com/8061507_cd11a3df42_o.jpg" alt="byford" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;6 boxes of &lt;span style="font-weight: bold;"&gt;Byford &lt;/span&gt;boxer briefs for my friend in China. He claimed that boxer briefs in Malaysia are much cheaper!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8061563/" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/8061563_c92feee5a9_o.jpg" alt="phone" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;The poor man's camera - a camera phone.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8061505/" title="Photo Sharing"&gt;&lt;img src="http://photos4.flickr.com/8061505_ce302133e8_o.jpg" alt="bible" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;The holy bible - in case the only holy book I can lay my hands on over there is the holy red little book.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;And some stuff that I'm &lt;span style="font-weight: bold;"&gt;NOT &lt;/span&gt;bringing to Shanghai&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8061510/" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/8061510_57c47ded43_o.jpg" alt="oldphone" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;My 4 year old Sony J-5, which made an apperance in one of the &lt;a href="http://killarkai.blogspot.com/2005/03/unreal-no-more.html"&gt;previous post&lt;/a&gt;. She is in the retirement home.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8061506/" title="Photo Sharing"&gt;&lt;img src="http://photos6.flickr.com/8061506_74383bc8f1_o.jpg" alt="books" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;Books I spent a fortune on and end up not reading.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8061508/" title="Photo Sharing"&gt;&lt;img src="http://photos4.flickr.com/8061508_812266bd31_o.jpg" alt="cow" height="240" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;A big nippled cow. Actually placed here just to show &lt;a href="http://phylum.blogspot.com/"&gt;Teddy&lt;/a&gt; that I have a nice cow too!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Edit:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/90994091@N00/8280989/" title="Photo Sharing"&gt;&lt;img src="http://photos7.flickr.com/8280989_9a22295f93_o.jpg" width="240" height="320" alt="Shanghainese" /&gt;&lt;/a&gt;&lt;br /&gt;This would come in handy too, a common phrase style guide to the Shanghai local dialect, Shanghainese.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111234274207995633?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111234274207995633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111234274207995633&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111234274207995633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111234274207995633'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/04/stuff-im-bringing-to-shanghai.html' title='Stuff I&apos;m Bringing to Shanghai'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111225200183469159</id><published>2005-03-31T14:07:00.000+08:00</published><updated>2005-03-31T14:53:21.836+08:00</updated><title type='text'>Games for the Brain Damaged</title><content type='html'>There are already &lt;a href="http://news.bbc.co.uk/2/hi/technology/4112725.stm"&gt;games for the blind&lt;/a&gt; in the market, and &lt;a href="http://www.joystiq.com/entry/2486252171659240/"&gt;games for the lame&lt;/a&gt;, but what about games for the brain damaged? Games for the weary souls who exhausted all their brain juices at work, and have none left back home for gaming purposes? (sounds like me and you)&lt;br /&gt;&lt;br /&gt;Worry no longer! Here are two for you.&lt;br /&gt;&lt;br /&gt;1. Hold The Button at &lt;a href="http://www.holdthebutton.com/"&gt;HoldTheButton.com&lt;/a&gt; - A no brainer, hold the left mouse button as long as you can! Ever complaint that time spent on sleeping is wasted time because it could have been better spent on gaming? Here's one that you could play and sleep at the same time! Hmmm...someone actually held it for 6 days?&lt;br /&gt;&lt;br /&gt;My results: I held the button longer than 3.2% of other users! Beat me!&lt;br /&gt;&lt;br /&gt;2. &lt;a href="http://www.progressquest.com/"&gt;ProgressQuest&lt;/a&gt; - A massive fantasy themed RPG that plays... itself! I'm not kidding you! It features both 3D graphics(shaded buttons) and massive multiplayer mode(it only updates its database once in a while) - an absolutely hillarious poke at the direction the game industry is currently heading.&lt;br /&gt;The best part of it is, you get a kick out of reading the absolutely hillarious TEXT. Did I mention that the game is absolutely hillarious?&lt;br /&gt;Heck, I even "played" the game continuously through sleep and meals for one whole day already, I don't remember myself playing other games continuously for so long!&lt;br /&gt;&lt;br /&gt;My results: I am currently a level 28 &lt;span style="font-weight: bold;"&gt;Bastard Lunatic&lt;/span&gt;(class) &lt;span style="font-weight: bold;"&gt;Talking Pony&lt;/span&gt;(race) at &lt;span style="font-weight: bold;"&gt;Act III&lt;/span&gt;, with a world ranking of &lt;span style="font-weight: bold;"&gt;34069&lt;/span&gt;. My favourite spells are &lt;span style="font-weight: bold;"&gt;Rabbit Punch&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Slime Finger&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Seasick&lt;/span&gt;, and I killed an &lt;span style="font-weight: bold;"&gt;Undead Stone Giant&lt;/span&gt;(how is that possible?), an &lt;span style="font-weight: bold;"&gt;Undernourished Dryad&lt;/span&gt; and an &lt;span style="font-weight: bold;"&gt;Oxygen Golem&lt;/span&gt; not long ago.&lt;br /&gt;&lt;br /&gt;Thanks to &lt;span style="font-style: italic;"&gt;lukeleow &lt;/span&gt;for the link to the ProgressQuest, and the affectionately addressed "fruitcake creators" of the game.&lt;br /&gt;&lt;br /&gt;Did you play the games stated above? Post me your results!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111225200183469159?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111225200183469159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111225200183469159&amp;isPopup=true' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111225200183469159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111225200183469159'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/03/games-for-brain-damaged.html' title='Games for the Brain Damaged'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111215474397648550</id><published>2005-03-30T11:33:00.000+08:00</published><updated>2005-03-30T11:52:23.976+08:00</updated><title type='text'>Interviews - Survival Skills in the Game Industry</title><content type='html'>&lt;a href="http://anonymoushomosapiens.blogspot.com/"&gt;HeteroSapiens&lt;/a&gt; a.k.a. BuZz, a first year(in MMU its called beta year) software engineering majoring in game design student posted some interviews with his seniors. Check out &lt;a href="http://anonymoushomosapiens.blogspot.com/2005/03/mayling.html"&gt;May Ling's&lt;/a&gt;, &lt;a href="http://anonymoushomosapiens.blogspot.com/2005/03/jeevan-prasad-jeev.html"&gt;Jeevan's&lt;/a&gt;, &lt;a href="http://anonymoushomosapiens.blogspot.com/2005/03/tan-yee-siang-exiang.html"&gt;Ee Xiang's&lt;/a&gt; and &lt;a href="http://anonymoushomosapiens.blogspot.com/2005/03/soo-jin-kai-killarkai_29.html"&gt;my&lt;/a&gt; answers.&lt;br /&gt;&lt;br /&gt;The reason of starting the blog? Its an &lt;span style="font-weight: bold;"&gt;assignment &lt;/span&gt;that is to be graded! How cool can that be? He was given task to create a blog which provide information about “skills needed as game developer in game industry”.&lt;br /&gt;&lt;br /&gt;Have a tip or two for the guy? The questions are &lt;a href = "http://anonymoushomosapiens.blogspot.com/2005/03/interview.html"&gt;here&lt;/a&gt;, help him out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111215474397648550?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111215474397648550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111215474397648550&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111215474397648550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111215474397648550'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/03/interviews-survival-skills-in-game.html' title='Interviews - Survival Skills in the Game Industry'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111208427645285296</id><published>2005-03-29T15:03:00.000+08:00</published><updated>2005-03-29T16:35:56.566+08:00</updated><title type='text'>Ideas Not Implemented are Worth RM0.00</title><content type='html'>Was browsing through my pass work in preparation of my job application when I came across the very first game I made, using Macromedia Director.&lt;br /&gt;&lt;br /&gt;In this particular assignment, &lt;a href="http://www.hilmyworks.com/"&gt;Hilmy&lt;/a&gt;, my &lt;span style="font-weight: bold;"&gt;Game Applications&lt;/span&gt; lecturer wanted us to show fun through plain text. I was 20 and my hormones were in full control, so it was inevitable that I slapped a dating game on the &lt;span style="font-weight: bold;"&gt;Leisure Suit Larry&lt;/span&gt; Franchise. For your information, I grew up with the series, watching my brother play the games while having invaluable sex education.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;killarkai's GameWorld&lt;/span&gt; presents &lt;span style="font-weight: bold;"&gt;The Adventures of Larry Jnr!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img42.exs.cx/img42/4789/larry12oa.jpg" alt="Image Hosted by ImageShack.us" border="0" width="323" /&gt;&lt;/a&gt;&lt;br /&gt;No flashy intro screen? Text only, remember.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img42.exs.cx/img42/4633/larry28hq.jpg" alt="Image Hosted by ImageShack.us" border="0" width="323" /&gt;&lt;/a&gt;&lt;br /&gt;Pick your victim.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img42.exs.cx/img42/3299/larry31fo.jpg" alt="Image Hosted by ImageShack.us" border="0" width="324" /&gt;&lt;/a&gt;&lt;br /&gt;Places you could go in the tiny gameworld.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;additional information: Total play time is about 5 minutes&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I got a 10/10 for that assignment, probably because Hilmy was a hot blooded young man back then too!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Just a thought:&lt;/span&gt; the new &lt;a href="http://www.sierra.com/product.do?gamePlatformId=607"&gt;Leisure Suit Larry: Magna Cum Laude&lt;/a&gt;, which centers around the adventures of Larry Laffer's &lt;span style="font-weight: bold;"&gt;nephew&lt;/span&gt;, instead of his &lt;span style="font-weight: bold;"&gt;son&lt;/span&gt; in my game, generated millions of dollars. Not sure if they made a healthy profit though, as the reviews for the game are &lt;a href="http://pc.gamespy.com/pc/leisure-suit-larry-magna-cum-laude/554735p1.html?fromint=1"&gt;just&lt;/a&gt; &lt;a href="http://www.gamespot.com/pc/adventure/leisuresuitlarrymcl/review.html"&gt;fair&lt;/a&gt;. I didn't play the game as a protest for the original creator &lt;a href="http://www.allowe.com/"&gt;Al Lowe&lt;/a&gt; not being involved. Check out &lt;a href="http://www.allowe.com/Larry/MCL.htm"&gt;his take&lt;/a&gt; on Magna Cum Laude.&lt;br /&gt;&lt;br /&gt;My game, The Adventures of Larry Jnr generated... RM0.00.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Another thought on the thought:&lt;/span&gt; Larry Laffer has a son? Who was the mother? Kalalau? Fawn? Dewmi Moore? Drew Baringmore? Captain Thygh?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Another thought on the first thought:&lt;/span&gt; Magna Cum Laude on the PC scored an average of &lt;a href="http://www.gamerankings.com/htmlpages2/919124.asp?q=magna%20cum%20laude"&gt;62.7%&lt;/a&gt; in gamerankings.com. My game would have scored -62.7%.&lt;br /&gt;&lt;br /&gt;Have a great idea? Go out and do something about it! Otherwise, it is worth nothing. (However, in some cases, it is worth a &lt;a href="http://games.slashdot.org/article.pl?sid=05/03/10/1723254&amp;tid=146&amp;amp;tid=10"&gt;standing ovation&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111208427645285296?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111208427645285296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111208427645285296&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111208427645285296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111208427645285296'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/03/ideas-not-implemented-are-worth-rm000.html' title='Ideas Not Implemented are Worth RM0.00'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111180945077036162</id><published>2005-03-26T11:46:00.000+08:00</published><updated>2005-03-28T15:03:07.716+08:00</updated><title type='text'>Lizards</title><content type='html'>As I was about to go to bed yesterday night, I wanted to close my bedroom door. The door was exceptionally hard to close, and I gave up after one try. Right before I go to bed, I went to have a peek at the door gap, chewing gum, I supposed.(illogical thoughts during my low-powered moments) There it is, a lizard struggling with death, wagging its injured tail furiously, and *&lt;span style="font-weight:bold;"&gt;CENSORED FOR VIVID VIOLENT CONTENT&lt;/span&gt;*.&lt;br /&gt;&lt;br /&gt;That night, I didn't sleep well.&lt;br /&gt;&lt;br /&gt;This morning, I had to collect its carcass. It was an extremely uneasy job. Its body was still... SOFT. Its blood and other internal organs dried up and managed to stick its owner against the wall despite of the death. It was given a proper burial at my mom's garden, may its remains blossom beautiful flowers.&lt;br /&gt;&lt;br /&gt;Something is just not right. The media and reports claim that video games like Doom and GTA makes serial killers, or at least, trains people to enjoy the look of death. I played and enjoyed them games, but I felt bad over the death of a &lt;span style="font-weight:bold;"&gt;LIZARD&lt;/span&gt;?! Something must be wrong with me. Going for a mental checkup.&lt;br /&gt;&lt;br /&gt;My prayer: Why can't God make them lizards smarter?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111180945077036162?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111180945077036162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111180945077036162&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111180945077036162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111180945077036162'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/03/lizards.html' title='Lizards'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111113162564318282</id><published>2005-03-18T14:48:00.001+08:00</published><updated>2005-03-19T11:24:45.333+08:00</updated><title type='text'>Unreal No More</title><content type='html'>YC: "Time to get real, my friend."&lt;br /&gt;&lt;br /&gt;OK, enough of word play. Yesterday was my last day at &lt;a href="http://www.unrealmind.com/"&gt;Unrealmind Interactive&lt;/a&gt;, my last day working at the &lt;span style="font-weight: bold;"&gt;GTA&lt;/span&gt;(Games, Tools and Apps) department. (Hmmm, our company has heavy game culture influences in terms of naming) However, I am blogging right now at the office PC. Why is that so? Perhaps I am married to work, perhaps I feel empty waking up having nothing to do. Yeah right. The real reason is I have some code to clean up before passing it on. Leaving the project half way is painful, like aborting a baby, but in &lt;a href="http://blog-plan.blogspot.com/"&gt;Ow&lt;/a&gt; taking over I believe it is in &lt;span style="font-weight: bold; font-style: italic;"&gt;very &lt;/span&gt;good hands.&lt;br /&gt;&lt;br /&gt;A last snap shot of my work table which I spent the last 9 months at.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img113.exs.cx/img113/9684/lastdaytable3tj.jpg" alt="Image Hosted by ImageShack.us" border="0" width="600" /&gt;&lt;/a&gt;&lt;br /&gt;From left:&lt;br /&gt;1. The evil reaper dude from Diablo&lt;br /&gt;2. The barbarian dude from Diablo(some say they are my altar for gaming performances)&lt;br /&gt;3. My monitor with &lt;a href="http://killarkai.blogspot.com/2005/03/top-3-game-heroines-1.html"&gt;Christie Monteiro&lt;/a&gt; wallpaper and Su-San's Yahoo message that I should blog about my last day, which I obliged&lt;br /&gt;4. An ancient relic phone(Sony J5), a brick phone(Nokia 7650), the shittiest phone I ever laid my hands on(Hyundai-I-Don't-Know-Don't-Care-series)&lt;br /&gt;5. A half used toilet roll (extremely coarse :( )&lt;br /&gt;6. My &lt;span style="font-weight: bold;"&gt;AMD&lt;/span&gt; overclocked high performance cup&lt;br /&gt;7. and a Putra monthly travel card.&lt;br /&gt;(what, you expect a comment on the keyboard and mouse?)&lt;br /&gt;&lt;br /&gt;Being at Unrealmind's GTA department was a smash. I learnt more things in a few months more than I ever learn in 1 year at the uni, the work atmosphere was close to perfect too.&lt;br /&gt;&lt;br /&gt;And the good people, its all about the people.&lt;br /&gt;1. &lt;a href="http://blog-plan.blogspot.com/"&gt;Ow&lt;/a&gt; the uber programmer&lt;br /&gt;2. &lt;span style="font-weight: bold;"&gt;Maki &lt;/span&gt;the veggie eater&lt;br /&gt;3. &lt;span style="font-weight: bold;"&gt;Fabio &lt;/span&gt;the c00l d00d&lt;br /&gt;4. &lt;span style="font-weight: bold;"&gt;David &lt;/span&gt;the surfer-cum-player&lt;br /&gt;5. &lt;a href="http://www.meshio.com/yc/"&gt;YC&lt;/a&gt; the artist turned business man&lt;br /&gt;&lt;br /&gt;And the people outside GTA.&lt;span style="font-weight: bold;"&gt; Su-San&lt;/span&gt;, whom we didn't talk for months while I sit beside her, and couldn't stop talking after I left the seat. The gals(&lt;span style="font-weight: bold;"&gt;grace&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;bb&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;meimei&lt;/span&gt;) that proved my theory that all female programmers are geeky was wrong.&lt;br /&gt;&lt;br /&gt;Thank you all for making my stay at Unrealmind a happy one.&lt;br /&gt;&lt;br /&gt;Ow has the &lt;a href="http://blog-plan.blogspot.com/2005/03/so-long-and-thanks-for-all-fish.html"&gt;pix&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Last thoughts?&lt;br /&gt;1. I hope that Unrealmind will teach a lesson or two to the &lt;a href="http://www.meshio.com/yc/2005/03/learn-backstabbing-at-early-age.html"&gt;kiddos at MMU&lt;/a&gt;. Time to get real, my friend.&lt;br /&gt;2. My (ex)company is starting to show signs of evil. Giving something free only to charge them RM10 for membership(stated in &lt;span style="font-style: italic;font-size:78%;" &gt;fine print&lt;/span&gt;), that defeats the meaning of the word "free" entirely right? (Go to our &lt;a href = "http://www.shabox.com"&gt;Shabox&lt;/a&gt; portal and look for the keyword "&lt;span style="font-weight:bold;"&gt;free&lt;/span&gt;")I'm completely baffled. I'm not sure if the people in power of a change actually reads my blog, but I got to admit that I'm a chicken by blogging about this on my last day. Hey, people at Friendster and Google got a reputation out of getting fired! I'm pretty sure if I was fired it wouldn't make headlines.&lt;br /&gt;3. If &lt;span style="font-style: italic;"&gt;any&lt;/span&gt; of you out there have a job for me in Shanghai, please hire me! I wash dishes pretty well too!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111113162564318282?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111113162564318282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111113162564318282&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111113162564318282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111113162564318282'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/03/unreal-no-more.html' title='Unreal No More'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111104136114649229</id><published>2005-03-17T09:25:00.000+08:00</published><updated>2005-03-17T17:05:47.666+08:00</updated><title type='text'>Spotted!</title><content type='html'>&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img218.exs.cx/img218/5079/meier4hg.jpg" alt="Image Hosted by ImageShack.us" border="0" width="150" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Legendary game designer &lt;span style="font-weight: bold;"&gt;Sid Meier&lt;/span&gt; as...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img118.exs.cx/img118/6274/bar56km.jpg" alt="Image Hosted by ImageShack.us" border="0" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;The bartender in Pirate Haven...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img118.exs.cx/img118/5752/bar41vm.jpg" alt="Image Hosted by ImageShack.us" border="0" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;The Spanish bartender...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img118.exs.cx/img118/8835/bar30rb.jpg" alt="Image Hosted by ImageShack.us" border="0" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;The Dutch bartender...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img118.exs.cx/img118/3098/bar23sh.jpg" alt="Image Hosted by ImageShack.us" border="0" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;The French bartender...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img118.exs.cx/img118/6609/bar16bg.jpg" alt="Image Hosted by ImageShack.us" border="0" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;..and the English bartender.&lt;br /&gt;&lt;br /&gt;Credit to the &lt;a href="http://www.gamefaqs.com/"&gt;Gamefaqs&lt;/a&gt; writer &lt;a href="http://www.gamefaqs.com/features/recognition/6159.html"&gt;Sashanan&lt;/a&gt; for pointing it out in the &lt;a href="http://db.gamefaqs.com/computer/doswin/file/sm_pirates.txt"&gt;Sid Meier's Pirates! gamefaq.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm sure there are other instances of game developers being featured in the game as easter eggs or secret characters.&lt;br /&gt;&lt;br /&gt;The most famous that immediately sprung to my mind was...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img60.exs.cx/img60/6629/smallromerohead7vm.jpg" alt="Image Hosted by ImageShack.us" border="0" width="133" /&gt;&lt;/a&gt;&lt;br /&gt;Doom's &lt;span style="font-weight: bold;"&gt;John Romero&lt;/span&gt; in Doom 2 as...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img218.exs.cx/img218/9421/romerosheet3io.gif" alt="Image Hosted by ImageShack.us" border="0" width="121" /&gt;&lt;/a&gt;&lt;br /&gt;The evil brain inside the last "wall" boss.&lt;br /&gt;&lt;br /&gt;You could only see his face if you enable the cheat code "&lt;span style="font-style: italic;"&gt;idclip&lt;/span&gt;" and walk through the wall at the spot where the "brain" is supposed to be located. It was supposed to be a joke by the other developers in the team(rumoured to be Kevin Cloud and Adrian Carmack). Feeling amused, John Romero made it 1-1 by including the pitch-shifted and reversed sound clip "&lt;span style="font-style: italic;"&gt;to win this game you must kill me, John Romero&lt;/span&gt;" that plays everytime you enter the stage.&lt;br /&gt;&lt;br /&gt;I'm not sure if I would be amused if it was &lt;span style="font-weight: bold;"&gt;my head&lt;/span&gt; on the stake.&lt;br /&gt;&lt;br /&gt;Any other instances of developers featured in the game?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update: &lt;/span&gt;&lt;br /&gt;1. &lt;a href="http://phylum.blogspot.com/"&gt;Teddy&lt;/a&gt; commented that another legend, &lt;span style="font-weight: bold;"&gt;Will Wright&lt;/span&gt; appeared in the SNES version of SimCity.&lt;br /&gt;2. &lt;a href="http://therighthandman.blogspot.com/"&gt;The Right Hand Man&lt;/a&gt; wrote in about &lt;span style="font-weight: bold;"&gt;Noob Saibot&lt;/span&gt;, a character in the Mortal Kombat series. His name is a combination of the names of two designers, &lt;span style="font-weight: bold;"&gt;John Tobias&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Ed Boon&lt;/span&gt; in reverse.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111104136114649229?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111104136114649229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111104136114649229&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111104136114649229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111104136114649229'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/03/spotted.html' title='Spotted!'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111088755103999544</id><published>2005-03-15T19:52:00.000+08:00</published><updated>2005-03-15T19:55:20.626+08:00</updated><title type='text'>Tribute to Batigol</title><content type='html'>My favourite player, &lt;span style="font-weight: bold;"&gt;Gabriel Batistuta&lt;/span&gt; decided to hang up his boots at the age of 36.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img163.exs.cx/img163/3365/bati7yn.jpg" alt="Image Hosted by ImageShack.us" border="0" width="199"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Batigol&lt;/span&gt;, also known as "&lt;span style="font-weight: bold;"&gt;the Lion King&lt;/span&gt;", was famous for his clinical and predatory finishing in front of goal.&lt;br /&gt;&lt;br /&gt;But what made him my favourite player of all time is his loyalty &lt;span style="font-weight: bold;"&gt;unmatched&lt;/span&gt; by any modern prima donna footballers.&lt;br /&gt;&lt;br /&gt;Batigol played in Fiorentina for 9 years. However, the amazing part is not the number of years served, but how he decided to spend a year with Fiorentina in the &lt;span style="font-style: italic;"&gt;Serie B&lt;/span&gt; to help his beloved club earn promotion after they were relegated, while offers from other clubs were circling around him like vultures.&lt;br /&gt;&lt;br /&gt;Nine years passed with only an Italian Cup and an Italian Supercup trophy to show, and he was in the twilight years of his career. At 31, he finally parted ways with Fiorentina to join AS Roma, and got what he deserved: &lt;span style="font-weight: bold;"&gt;a serie A title&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;Viola&lt;/span&gt;(Fiorentina) fans loved him so much that they &lt;span style="font-weight: bold;"&gt;built him a statue&lt;/span&gt;, on the plague it wrote: "&lt;span style="font-style: italic;"&gt;To Gabriel Batistuta, indomitable warrior, tenacious in his quest and loyal of heart&lt;/span&gt;."&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img171.exs.cx/img171/790/bati26jc.jpg" alt="Image Hosted by ImageShack.us" border="0" width="200"&gt;&lt;br /&gt;&lt;br /&gt;He also got 10 golden balls of various size and value from &lt;span style="font-style: italic;"&gt;Viola&lt;/span&gt; fans, as an effort to compensate him for the prestigious trophies he could have won had he played elsewhere.&lt;br /&gt;&lt;br /&gt;His retirement from soccer also marks the extinction of loyalty in the football world that is populated by merceneries like &lt;span style="font-weight: bold;"&gt;Alan Smith&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Ronaldo&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111088755103999544?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111088755103999544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111088755103999544&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111088755103999544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111088755103999544'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/03/tribute-to-batigol.html' title='Tribute to Batigol'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111076239345228723</id><published>2005-03-14T08:51:00.000+08:00</published><updated>2005-03-14T09:06:33.453+08:00</updated><title type='text'>FIFA2005: Scoring and Yawning</title><content type='html'>Ever did something great and not feeling happy about it?&lt;br /&gt;&lt;br /&gt;Ever scored a great goal in real life only to shrug your shoulders over it? (Mourinho style)&lt;br /&gt;&lt;br /&gt;Here's one freekick &lt;span style="font-weight: bold;"&gt;Seedorf&lt;/span&gt; scored (ok, I scored) in &lt;span style="font-weight: bold;"&gt;FIFA2005&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imageshack.us/"&gt;&lt;img src="http://img117.exs.cx/img117/8007/seedorf37cr.gif" alt="Image Hosted by ImageShack.us" border="0" width="240" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In freekicks, &lt;span style="font-weight: bold;"&gt;FIFA2005 &lt;/span&gt;implemented a crosshair for aiming where your shot goes, and a bar for shot strength. It takes only a while to master this system, and after that, 10 shots out of 10 goes exactly where you want it to go. The keeper usually saves 6 out of it, and 4 goes in.(I'm still yet to score directly from a free kick in &lt;span style="font-weight: bold;"&gt;Winning Eleven 8&lt;/span&gt;)  In real life, its more like 3 balooning, 3 hits the wall, 2 saved by the keeper(or hits the bar) and 2 goes in.&lt;br /&gt;&lt;br /&gt;It's a shame saying this, I have no joy whatsoever scoring this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111076239345228723?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111076239345228723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111076239345228723&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111076239345228723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111076239345228723'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/03/fifa2005-scoring-and-yawning.html' title='FIFA2005: Scoring and Yawning'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111041604958179943</id><published>2005-03-10T08:02:00.000+08:00</published><updated>2005-03-10T09:01:48.630+08:00</updated><title type='text'>Top 3 Game Heroines - #1</title><content type='html'>Lyrics from one of my favourite jazz classic "The girl from Ipanema":&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Tall and tan and young and lovely, The girl from Ipanema goes walking, And when she passes each one she passes goes "a-a-ah!"&lt;br /&gt;&lt;br /&gt;When she walks she's like a samba that, Swings so cool and sways so gentle, That when she passes each one she passes goes "a-a-ah!"&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The lyrics best describe the long legged Brazilian heroine at the top of my list. She is also a master of &lt;a href="http://en.wikipedia.org/wiki/Capoeira"&gt;capoeira&lt;/a&gt;, fighting with such tempo and style that sets her apart from the other heroines. Besides, she flirts before each fight, often saying "go easy on me" before kicking the nuts out of male opponents.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Christie Monteiro&lt;/b&gt; from &lt;b&gt;Tekken 4&lt;/b&gt; and &lt;b&gt;Tekken 5&lt;/b&gt;!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img63.exs.cx/img63/6052/desktoptekkenwallpaper0hi.png" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;I wasn't a huge fan of fighting games, and playing sessions often involve massive button mashing, but now I am patiently trying to learn all 100+ moves of Christie, that explains why she deserve to be at the top of my list.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Some other notable mentions:&lt;/u&gt;&lt;br /&gt;1. &lt;span style="font-weight: bold;"&gt;Lara Croft&lt;/span&gt; - more notable for her exaggerated body shape. The Tomb Raider 2 movie was horrible, horrible, horrible! Hated it despite me being a fan of Angelina Jolie.&lt;br /&gt;2. &lt;span style="font-weight: bold;"&gt;Blood Rayne&lt;/span&gt; - posed for the Playboy magazine, something which I do not agree with. If everything is *revealed* there is no more incentive to explore the chracter. :&gt;&lt;br /&gt;3. &lt;span style="font-weight: bold;"&gt;Tanya Adams&lt;/span&gt; (Red Alert) - Kari Wuhrer playing Tanya in Red Alert 2 was definitely hot, but...shes...REAL.&lt;br /&gt;4. &lt;span style="font-weight: bold;"&gt;Sylvanas Windrunner&lt;/span&gt; the &lt;a href="http://www.battle.net/war3/neutral/darkranger.shtml"&gt;dark ranger&lt;/a&gt;(Warcraft 3: Frozen Throne) - pointy ears meet undead with a sexy voice. Could easily be the heroine of my dreams! Unfortunately, she wasn't life sized enough to drool over.&lt;br /&gt;5. &lt;span style="font-weight: bold;"&gt;Elaine Marley&lt;/span&gt; (Monkey Island) - theres just something about governer's daughters, what more female governers?&lt;br /&gt;6. &lt;span style="font-weight: bold;"&gt;Yuna&lt;/span&gt; (FF) - I have a friend that just can't stop talking about Yuna. I suspect he is staying single for Yuna too.&lt;br /&gt;7. The other FF girls (&lt;span style="font-weight: bold;"&gt;Tifa, Rikku, Lulu&lt;/span&gt;) - Final Fantasy no doubt has a high babe count. Too bad I'm quite a stranger at that world.&lt;br /&gt;8. &lt;span style="font-weight: bold;"&gt;Allyx&lt;/span&gt; (Half-Life 2) - &lt;a href = "http://feast4eyes.blogspot.com"&gt;knightwalk's&lt;/a&gt; vote goes to Allyx in Half Life 2. Alas, she isn't playable, and I haven't play the game yet, which is a shame.&lt;br /&gt;9. &lt;span style="font-weight: bold;"&gt;Mileena&lt;/span&gt; (Mortal Kombat: Deception) - &lt;a href = "http://therighthandman.blogspot.com"&gt;The right hand man's&lt;/a&gt; favourite. Almost 10 years had passed since I last played the Mortal Kombat series, now am considering making a return!&lt;br /&gt;10. &lt;span style="font-weight:bold;"&gt;Tyris Flare&lt;/span&gt; (Golden Axe) - The reason I wanted to grow up when I was playing the game as a boy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111041604958179943?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111041604958179943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111041604958179943&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111041604958179943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111041604958179943'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/03/top-3-game-heroines-1.html' title='Top 3 Game Heroines - #1'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8011955.post-111033046163635758</id><published>2005-03-09T08:40:00.000+08:00</published><updated>2005-03-09T09:07:41.646+08:00</updated><title type='text'>Top 3 Game Heroines - #2</title><content type='html'>It suddenly occured to me that yesterday was &lt;a href = "http://en.wikipedia.org/wiki/International_Women's_Day"&gt;International Women's Day&lt;/a&gt; (my girlfriend at Shanghai got half a day off), and coincidently I was writing a piece appreciating women in games, I must be possesed by female spirits(the damned &lt;a href = "http://en.wikipedia.org/wiki/Sylvanas_Windrunner"&gt;Sylvanas Windrunner&lt;/a&gt;?)&lt;br /&gt;&lt;br /&gt;Yesterday's readers sent in their votes: &lt;b&gt;Lara Croft&lt;/b&gt;, &lt;span style="font-weight: bold;"&gt;Mileena&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Tifa&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Rikku&lt;/span&gt;. None apparently objected to my pick at #3. Today's entry would at least raise a few eyebrows. She doesn't talk much, she doesn't seem to have a unique personality, but hey, you all loved Arnie in&lt;a href="http://www.rottentomatoes.com/m/conan_the_barbarian/"&gt; Conan the Barbarian&lt;/a&gt; too right?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Jill Valentine&lt;/b&gt; from &lt;b&gt;Resident Evil&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img63.exs.cx/img63/2319/jillscaled1cw.png" alt="Image Hosted by ImageShack.us" /&gt;&lt;br /&gt;&lt;br /&gt;Perhaps its the costume, maybe its just a special liking I have for girls who deal with the utmost evil(roaches in real world, zombies in the game world) with style and elegance.&lt;br /&gt;&lt;br /&gt;One thing for sure is, she was the saving grace of the movie, &lt;a href = "http://www.rottentomatoes.com/m/resident_evil_apocalypse/"&gt;Resident Evil: Apocalypse&lt;/a&gt;(apart from zombie dogs and hooker zombies).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8011955-111033046163635758?l=killarkai.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://killarkai.blogspot.com/feeds/111033046163635758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8011955&amp;postID=111033046163635758&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111033046163635758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8011955/posts/default/111033046163635758'/><link rel='alternate' type='text/html' href='http://killarkai.blogspot.com/2005/03/top-3-game-heroines-2.html' title='Top 3 Game Heroines - #2'/><author><name>killarkai</name><uri>http://www.blogger.com/profile/16209899899410186726</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01237671735086086364'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></entry></feed>